
The progression pace is the same for all of the many chests in the game. As a result the expected income for any early game card remains roughly the same regardless of the arena.

For example the Golden Chest contains ~0.6 cards per unlocked card in any of the arenas. The amount of cards in chests is tuned to be proportional to the amount of non-legendary cards unlocked in that arena. The growth rate of the chest contents is almost equal to the growth rate of the loot pool To get an insight on how this Clash Royale avoids this problem, let’s first look at the unlock schedule of cards. What the designers want to avoid here is having to balance each arena individually. Over time the number of arenas has grown to twelve. The game initially launched with six different arenas, not counting the Training Camp introductory arena. Certain trophy thresholds unlock different arenas, which in turn unlock new cards and increase the income for cards and coins. Trophies are the metric used for ranking and matchmaking players. The primary measure of progress in Clash Royale is trophies. So let’s have a look at how Clash Royale is balanced! #1: All arenas are treated equally The spreadsheet used in the process is attached at the end of the post. I have listed four of the key takeaways below. The aspect of maintenance and game evolution was of particular interest. I recently took the balancing of Clash Royale for a spin to see how this economy is designed.

We have seen the core economy of Clash Royale almost entirely replicated in dozens of free-to-play games. The number of recent mobile games that make use of at least one trendy game mechanic “proven” by Clash Royale is staggering.

For many developers this game has been a go-to source for inspiration and solutions. The elegant solutions in this game make it an excellent case study.Ĭlash Royale is one of the most influential mobile games of the past two years. Blog 16th February 2018 Balancing an Evolving Game: Case Clash Royaleīy Arto Huhta, Game Designer, Flaregames This article takes a deep dive into the design decisions at the heart of the Clash Royale economy.
